Apr. 16th, 2019

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Sypha Belnades
Information Sheet for Breath of Usir
Courier Inbox
ABOUT

NAME: Sypha Belnades
NICKNAME(S): N/A
RACE: Tiefling
AGE: 24
IDENTITY: F
EYES: Cyan
HAIR: Cobalt
SKIN: Periwinkle

DETAILS

ALLEGIANCE: Reason
LIVING: Alucard's castle
PROFESSION(S): N/A - She's a nomad.
RACIAL TRAIT: Magi

ANIMAS

NAME: Mistral
SPECIES: Swallow-tailed kite
IDENTITY: F
EYES: Gold
BODY: Charcoal gray back and flight feathers, white head and belly.
SIZE: Smallish for a raptor, easily able to perch on a shoulder and weighing about one pound.
FEATURES: N/A
ALTERATION(S): N/A

APPEARANCE

Sypha has a slight but wiry build. She’s extremely blue: her body is a pale shade of periwinkle, while her hair is a few shades darker, and her eyes a few brighter. Her horns are dark gray and curled, and her tail is tufted with hair the same shade as on her head.

She wears very nondescript clothing, leaning more towards masculine styles than not. She’s likely never worn a dress in her life.

Slightly below average height at six feet even, Sypha has a few traits that are variants of the standard. She does possess tiny fangs, but they’re not much larger than the average humanoid’s incisors. Her tail is tufted, but the fur grows over the lower third of her tail rather than at the very tip, and is long and soft. She also has a bit of feathering that trails from her ankles down to her hooves.

SKILLS

  • Eidetic memory: As a Speaker, Sypha has memorized vast amounts of knowledge. They carry the stories of the people they meet in their memories, passing them down from generation to generation.
  • Multilingual: In the Belmont Hold, Sypha shows her scholarly side, revealing that she’s able to read and speak numerous ancient languages such as ‘Adamic’ and ‘High Remembrance.’
  • Combat: She is unflinching in the face of vampires and their night hordes. This ability is really a subset of her magical skill, as she’s never seen using a weapon other than what she can conjur.

  • ABILITIES

    Sypha is a Speaker Magician in the series, and is frequently seen using magic involving fire, ice, and wind. She also uses magic to boost her own physical strength and agility, allowing her to leap across great distances. She describes magic as “changing things in accordance with [her] intent.”


    PERSONALITY

  • Compassionate: Sypha has a big heart, and sometimes it can get her into trouble. She cares deeply about the people she meets, and feels compelled to help those who cannot help themselves. Moreover, she tends to be sensitive to the moods of those around her, especially once she gets to know them a bit better. She tries to be a peacemaker in the group, though hot heads sometimes prevail.
  • Intelligent: As a Speaker Magician, Sypha is a scholar through and through. She’s able to come up with complicated spells on the fly using assembled bits of magic from various sources in various archaic languages. She also seems to simply love learning, and thrills at the prospect of all the knowledge contained in the Belmont hold.
  • Brave: She’ll do what she believes is right, even if it could cost her life. She went on her own to try and find the Sleeping Soldier in the hopes that he could help fight Dracula. Even in the fight against Dracula himself, she didn’t back down or show fear in the face of potential death.

  • Stubborn: Not unlike her companions, Sypha can be a little bit bullheaded. When she thinks she’s right about something, she isn’t unwilling to dig her heels in and fight about it if she has to. Even if she is wrong, she tends to stick to her guns (so to speak). Fight her about it, she doesn’t care.
  • Reckless: The flipside to her bravery, sometimes Sypha takes unnecessary risks. The above mentioned incident with the Sleeping Soldier is a prime example. She went alone to search for help, and it could have cost her life.
  • Impatient: Sypha doesn’t have time to deal with shenanigans. She has no patience for people when they’re being stupid or arrogant, and has no qualms with verbally cutting people down if she has to. She’s sassy and sarcastic when she loses her temper, though that usually only happens when her companions get on her nerves.

  • KEY EVENTS IN GAME HISTORY

  • Meeting Trevor and Alucard: After hearing a legend that told of a powerful warrior sleeping deep in the heart of a labyrinthine system of caves not far from Krimnos, Sypha set off alone to try and locate the mysterious man. Unfortunately for her, the caves were also full of terrible and dangerous monsters, one of which was a Cyclops that turned her to stone with its eye. Sypha’s disastrous attempt to find the Soldier weren’t entirely in vain, however, since they resulted in her eventual rescue by Trevor Belmont. While the two clashed initially, they managed to cooperate to fight off a wave of Dracula’s horde, and eventually went back into the caves to locate and waken Alucard.
  • Disarming Dracula’s castle from the Belmont hold: In the Belmont hold, Sypha was able to string together a variety of powerful spells to break down all of the defenses that Dracula used to guard his castle. She cast arcane magic from books spanning centuries, and through a magic mirror, she set her will against Dracula’s and--against all odds--hers was victorious. Without this critical step, the trio would never have been able to invade the castle.
  • Facing Dracula: In the company of Alucard and Trevor, Sypha breached Dracula’s castle and fought her way through an entire host of vampire generals and their troops. Killing Dracula was much harder, however. The fight was long and terrible, and none of them came away unscathed. In the end, it was Alucard who dealt the final blow, but Sypha and Trevor both helped put an end to Dracula’s reign of terror.


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    Sypha Belnades

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